Beschreibung

The term gamification refers to the application of elements of game playing in non-game contexts, for example, to encourage participants to engage in a task that is otherwise deemed too monotonous. We are visiting the German Sport University Cologne to interview Dr. Boris Feodoroff, who together with his team is testing a training device that uses virtual reality and is designed to help stabilize the muscles of the trunk by using a flight simulator.

Thema

Gamification and exercise in Virtual Reality

Zeitraum01.01.2017

Quellenangabe zu diesem Presse/Medien-Beitrag

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Quellenangabe zu diesem Presse/Medien-Beitrag

  • TitelTraining and Prevention in Virtual Reality
    BekanntheitsgradInternational
    MedienformatWeb
    Land/GebietDeutschland
    Datum der Veröffentlichung01.01.17
    BeschreibungMEDICA Interview
    URLhttps://youtu.be/ODcs1JU2W9Q
    PersonenBoris Feodoroff

Schlagwörter

  • VR
  • Virtuelle Realität
  • Prevention
  • Prävention
  • EMG
  • Exergames