TY - JOUR
T1 - Let’s do the time warp again - embodied learning of the concept of time in an applied school setting
AU - Löffler, Jonna
AU - Raab, Markus
AU - Cañal-Bruland, Rouwen
PY - 2020
Y1 - 2020
N2 - Embodied Cognition approaches suggest that movements influence the understanding of abstract concepts such as time. It follows that moving the arms as watch hands should boost children’s learning to read the clock. In a school setting, we compared three learning conditions: an embodied (movement) condition, an interactive App condition, and a text condition. Age, self-reported enjoyment, and group size were controlled. In a clock-time-test, the embodied condition resulted in better performances than the mean of the other conditions in small, but not in large groups. This innovative, theory-informed approach may advance learning of abstract concepts in children.
AB - Embodied Cognition approaches suggest that movements influence the understanding of abstract concepts such as time. It follows that moving the arms as watch hands should boost children’s learning to read the clock. In a school setting, we compared three learning conditions: an embodied (movement) condition, an interactive App condition, and a text condition. Age, self-reported enjoyment, and group size were controlled. In a clock-time-test, the embodied condition resulted in better performances than the mean of the other conditions in small, but not in large groups. This innovative, theory-informed approach may advance learning of abstract concepts in children.
UR - https://www.mendeley.com/catalogue/2a3849fe-3fed-3e0d-9d13-330203717a0d/
U2 - 10.1080/10494820.2020.1789669
DO - 10.1080/10494820.2020.1789669
M3 - Journal articles
SN - 1744-5191
SP - 1
EP - 10
JO - Interactive Learning Environments
JF - Interactive Learning Environments
ER -