@inbook{64697ded19a84908b8045ffdcc118c7e,
title = "Nonlinear Pedagogy in Olympic Fencing: Do Video Games offer a new Dimension for its Elaboration?",
abstract = "Fencing is an Olympic sport that has so far been dominated by linear teaching methods, despite being a sport consisting of dynamic skill performance. Nonlinear pedagogy (NLP) is a holistic teaching approach that offers didactics, which have shown more promise in teaching complex sport skills compared to past approaches of linear pedagogy (LP). Having more diversity in its teaching methods, NLP can cross boundaries and take skill acquisition to different environments of learning within a context of performance, including video games. For the context of fencing, gaming environments offer opportunities for elaborating on NLP teaching in the sport, due to gaming presenting elements that represent actual fencing performance. Creating representative-learning designs and portraying ecological dynamics of constraintmanipulation, is the main method of elaborating NLP within new contexts. This paper intends to do that for fencing, by exploring the gaming world and offering a innovative gaming environment, with the potential of teaching fencing skills with representativeness of competitive performance.",
author = "Gunnar Gr{\"a}sbeck and Swen K{\"o}rner and Staller, {Mario Sascha}",
year = "2023",
month = sep,
day = "26",
doi = "10.48341/ttmb-rz82",
language = "English",
isbn = "978-3-903470-07-1",
pages = "281--296",
editor = "Nikolaus Koenig and Natalie Denk and Alexander Pfeiffer and Thomas Wernbacher and Simon Wimmer",
booktitle = "Freedom Oppression Games & Play",
publisher = "University of Krems Press",
}