“Playing Doom”: A Design Case in Self-Defense Training

Mario Staller, Valentina Heil, Rüdiger Koch, Swen Körner

Publikation: Beitrag in FachzeitschriftZeitschriftenaufsätzeForschungBegutachtung

Abstract

We report a design case in the context of self-defense training, that was designed by participants of a coach development course for violence prevention coaches for emergency services. The game was designed to foster skill development with regards to the defense against knife attacks in the context of self-defense. Following pedagogical principles of representative learning design, this game gives an idea of how self-defense skills could be developed in a game-like and student-centered environment.
OriginalspracheEnglisch
ZeitschriftInternational Journal of Designs for Learning
Jahrgang11
Ausgabenummer2
Seiten (von - bis)9-16
Seitenumfang8
DOIs
PublikationsstatusVeröffentlicht - 15.05.2020

Fingerprint

Untersuchen Sie die Forschungsthemen von „“Playing Doom”: A Design Case in Self-Defense Training“. Zusammen bilden sie einen einzigartigen Fingerprint.

Zitation