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Abstract
Motor learning is particularly favored by the provision of feedback on the learner’s actions. The essential role of feedback is specifically evident in sports, where important components refer to learning and optimizing individual motion techniques and sequences. With the help of motion feedback, both athletes and novices can optimize and learn as well as internalize the correct motion execution in order to improve their sports performance in the long term. Due to innovative, immersive training environments, it is possible to provide humans with visual feedback via screens during motion execution for real-time corrections in motor learning. Accordingly, this paper presents a study design for the use of real-time visual feedback in an immersive environment that aims to enable subjects to optimize their performance of a motor task. This concept is elaborated and implemented particularly under the aspect of improving psychomotor learning within the framework of the MILKI-PSY project.
Originalsprache | Englisch |
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Titel | Multimodal Immersive Learning Systems 2021 |
Seitenumfang | 5 |
Erscheinungsort | Aachen |
Herausgeber (Verlag) | RWTH Aachen |
Erscheinungsdatum | 13.10.2021 |
Seiten | 59-63 |
Publikationsstatus | Veröffentlicht - 13.10.2021 |
Veranstaltung | International Workshop on Multimodal Immersive Learning Systems: at the 16th European Conference on Technology Enhanced Learning ; Technology-Enhanced Learning for a Free, Safe, and Sustainable World (EC-TEL 2021) - Online, Bozen, Italien Dauer: 20.09.2021 → 24.09.2021 Konferenznummer: 1 |
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Multimodales Immersives Lernen mit künstlicher Intelligenz für Psychomotorische Fähigkeiten (BMBF-gefördert)
Klatt, S., Geisen, M., Baumgartner, T. & Riedl, N.
01.03.21 → 31.07.24
Projekt: Finanziert durch Drittmittel