TY - CHAP
T1 - train2fight the virus
T2 - Vienna Games Conference
AU - Körner, Swen
AU - Staller, Mario
N1 - Conference code: 14
PY - 2020/11/21
Y1 - 2020/11/21
N2 - The spread of SARS-CoV-2 in Germany and the general restrictions on social contacts decided upon pose major challenges for institutional teaching and learning settings (Koerner & Staller, 2020). In March 2020, a collective helplessness quickly spread among many lecturers at the German Sport University Cologne (DSHS), one of the world's most renowned sport universities, as a result of the ban on face-to-face teaching. While online based solutions were already known and proven for theory courses primary dealing with cognitive contents, for online practical teaching using electronic devices for the learning of motor and tactical skills neither experience nor orientation was available. In order for the practical teaching to take place under conditions of COVID-19 innovative and adapted solutions were in need, which at the same time at least principally meet the demands of the respective university curriculum. In the case of DSHS` regular "self-defence" module, this meant that students had to be enabled to "understand and practically apply basic principles of self-defence" (DSHS, 2020) by means of online teaching. The paper presents the conceptual framework of DSHS` university “self-defence” course developed specifically for this challenge, in which elements of gamification (Schell, 2008; Fischer et al., 2017) play a driving role.
AB - The spread of SARS-CoV-2 in Germany and the general restrictions on social contacts decided upon pose major challenges for institutional teaching and learning settings (Koerner & Staller, 2020). In March 2020, a collective helplessness quickly spread among many lecturers at the German Sport University Cologne (DSHS), one of the world's most renowned sport universities, as a result of the ban on face-to-face teaching. While online based solutions were already known and proven for theory courses primary dealing with cognitive contents, for online practical teaching using electronic devices for the learning of motor and tactical skills neither experience nor orientation was available. In order for the practical teaching to take place under conditions of COVID-19 innovative and adapted solutions were in need, which at the same time at least principally meet the demands of the respective university curriculum. In the case of DSHS` regular "self-defence" module, this meant that students had to be enabled to "understand and practically apply basic principles of self-defence" (DSHS, 2020) by means of online teaching. The paper presents the conceptual framework of DSHS` university “self-defence” course developed specifically for this challenge, in which elements of gamification (Schell, 2008; Fischer et al., 2017) play a driving role.
M3 - Conference contribution - Other conference contributions
BT - N.N.
Y2 - 21 November 2020 through 22 November 2020
ER -