TY - JOUR
T1 - VR as an Innovative Learning Tool in Sports Education
AU - Geisen, Mai
AU - Fox, Alexandra
AU - Klatt, Stefanie
PY - 2023/2/9
Y1 - 2023/2/9
N2 - Testing and application of suitable learning tools and methods can facilitate learningenvironments conducive to skill acquisition for the target group. This also applies to sports educationat school level, including extracurricular activities. On the one hand, traditional learning methodsare still effective in sports education; on the other hand, keeping up with societal and technologicaldevelopments, new learning strategies are continuously being researched to complement existingpedagogical tools. An innovative tool that has been increasingly used in various fields of applicationin recent years is Virtual Reality (VR) as part of the Extended Reality (XR) domain. It enables learningin immersive and specifically designed learning environments and is particularly suitable for learningin (sports-)motor contexts due to its flexible use. In our study, we test a VR-based rotation task in anextracurricular dance class with the objective of supporting the crucial didactic, collaborative, andperceptual components of dance training in educational contexts. We conducted feedback sessionswith the students and used direct observation to examine their behavioural actions. Based on thequalitative content analysis of the written feedback and the overview from the observations, we canidentify integrative potentials of this innovative tool in sports education, especially extracurriculardance classes.
AB - Testing and application of suitable learning tools and methods can facilitate learningenvironments conducive to skill acquisition for the target group. This also applies to sports educationat school level, including extracurricular activities. On the one hand, traditional learning methodsare still effective in sports education; on the other hand, keeping up with societal and technologicaldevelopments, new learning strategies are continuously being researched to complement existingpedagogical tools. An innovative tool that has been increasingly used in various fields of applicationin recent years is Virtual Reality (VR) as part of the Extended Reality (XR) domain. It enables learningin immersive and specifically designed learning environments and is particularly suitable for learningin (sports-)motor contexts due to its flexible use. In our study, we test a VR-based rotation task in anextracurricular dance class with the objective of supporting the crucial didactic, collaborative, andperceptual components of dance training in educational contexts. We conducted feedback sessionswith the students and used direct observation to examine their behavioural actions. Based on thequalitative content analysis of the written feedback and the overview from the observations, we canidentify integrative potentials of this innovative tool in sports education, especially extracurriculardance classes.
UR - https://www.mendeley.com/catalogue/1012e996-1aa5-3f23-9420-5dea7771245f/
U2 - https://doi.org/10.3390/app13042239
DO - https://doi.org/10.3390/app13042239
M3 - Journal articles
SN - 2076-3417
VL - 13
JO - Applied Sciences
JF - Applied Sciences
IS - 4
ER -