Correction of joint angles from kinect for balance exercising and assessment

Helios de Rosario, Juan Manuel Belda-Lois, Francisco Fos, Enrique Medina, Rakel Poveda-Puente, Michael Kroll

Publication: Contribution to journalJournal articlesResearchpeer-review

Abstract

The new generation of videogame interfaces such as Microsoft's Kinect opens the possibility of implementing exercise programs for physical training, and of evaluating and reducing the risks of elderly people falling. However, applications such as these might require measurements of joint kinematics that are more robust and accurate than the standard output given by the available middleware. This article presents a method based on particle filters for calculating joint angles from the positions of the anatomical points detected by PrimeSense's NITE software. The application of this method to the measurement of lower limb kinematics reduced the error by one order of magnitude, to less than 10°, except for hip axial rotation, and it was advantageous over inverse kinematic analysis, in ensuring a robust and smooth solution without singularities, when the limbs are out-stretched and anatomical landmarks are aligned.
Original languageEnglish
JournalJournal of applied biomechanics
Volume30
Issue number2
Pages (from-to)294-299
Number of pages6
ISSN1065-8483
DOIs
Publication statusPublished - 2014
  • iStoppFalls 7.FRP

    Eichberg, S., Kroll, M., Marston, H., Fink, D., Brück, S. & Heuke, A.

    01.10.1131.12.14

    Project: Funded by third parties

Citation