Visual and tactile information provision in golf: Conceptualization of a training application incorporating wearable devices and extended reality

Mai Geisen, Abhishek Samanta, Khaleel Asyraaf Mat Sanusi, Nghia Duong-Trung, Miloš Kravčik, Stefanie Klatt

Publication: Chapter in Book/Report/Conference proceedingConference contribution - Other conference contributionsResearchpeer-review

Abstract

Learning and optimizing complex skills in disciplines such as golf is mainly based on the work of human trainers. Technology-based options such as video analysis and motion capturing are already used in some cases to review performance retrospectively. However, technological possibilities offered by the
digital age, such as promising technologies like Extended Reality or tactile systems, have not yet been fully exploited. Methodical concepts for applying such systems in training are lacking. This article presents a concept of golf pitch training that uses modern technological possibilities to provide visual and tactile
information in real-time. Specifically, this includes sensor-based wrist motion capture to establish a motion model (targeted value) and record the learner’s wrist motion (actual value) for later comparison. Extended Reality is applied to visualize augmented information on optimal wrist motion. Vibration modules coupled with accessory hardware provide tactile details.
Original languageEnglish
Title of host publicationAbstractbook of the 15th International workshop on Interactive Environments and Emerging Technologies for eLearning (IEETeL 2024)
Number of pages5
Place of PublicationParis
Publication date2024
Publication statusPublished - 2024
EventIEEE International Conference on IT in Higher Education and Training (ITHET 2024) - Paris, Paris, France
Duration: 06.11.202408.11.2024

Citation