Visual and tactile information provision in golf: Conceptualization of a training application incorporating wearable devices and extended reality

Publication: Chapter in Book/Report/Conference proceedingConference contribution - Other conference contributionsResearchpeer-review

Abstract

Learning and optimizing complex skills in disciplines such as golf is mainly based on the work of human trainers. Technology-based options such as video analysis and motion capturing are already used in some cases to review performance retrospectively. However, technological possibilities offered by the digital age, such as promising technologies like Extended Reality or tactile systems, have not yet been fully exploited. Methodical concepts for applying such systems in training are lacking. This article presents a concept of golf pitch training that uses modern technological possibilities to provide visual and tactile information in real-time. Specifically, this includes sensor-based wrist motion capture to establish a motion model (targeted value) and record the learner's wrist motion (actual value) for later comparison. Extended Reality is applied to visualize augmented information on optimal wrist motion. Vibration modules coupled with accessory hardware provide tactile details.
Original languageEnglish
Title of host publication2024 21st International Conference on Information Technology Based Higher Education and Training (ITHET)
Number of pages5
Place of PublicationParis
Publication date2024
Publication statusPublished - 2024
EventIEEE International Conference on IT in Higher Education and Training (ITHET 2024) - Paris, Paris, France
Duration: 06.11.202408.11.2024

Fingerprint

Dive into the research topics of 'Visual and tactile information provision in golf: Conceptualization of a training application incorporating wearable devices and extended reality'. Together they form a unique fingerprint.

Citation