Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19

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@article{d7e69b6bec874df29e83438a8be86b5d,
title = "Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19",
abstract = "In traditional sports like soccer or tennis, experts benefit from better anticipation abilities compared to novices through a more efficient gaze behavior. For electronic sports (eSports), this area is rather unexplored, although quick decision making, which is linked to gaze behavior, is considered fundamental in eSports. In this study, the gaze behavior of professional and non-professional eSports players (n=21, 23.4 ± 3.3 years) was recorded via eye-tracking in the sports simulation FIFA 19. Number, duration, and location of fixations were compared over an entire match and in offensive play situations. Except for fixation location, no significant differences were found. The players mainly fixated the same objectives regarding fixation number and duration, but professionals had significantly more fixations using the in-game radar and fixated off-ball teammates significantly shorter. Due to the limited results, gaze behavior does not seem to be a decisive factor for excellent performance in FIFA 19.",
keywords = "Competitive Gaming, Electronic Soccer, Electronic Sports, Eye-Tracking, FIFA 19, Gaming, Gaze Behavior, Gaze Strategies, Professional Gaming, Video Games",
author = "Peter Bickmann and Konstantin Wechsler and Kevin Rudolf and Chuck Tholl and Ingo Frob{\"o}se and Christopher Grieben",
year = "2020",
month = jul,
day = "1",
doi = "10.4018/IJGCMS.2020070101",
language = "English",
volume = "12",
pages = "1--17",
journal = "International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)",
issn = "1942-3888",
publisher = "IGI Global",
number = "3",

}

RIS

TY - JOUR

T1 - Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19

AU - Bickmann, Peter

AU - Wechsler, Konstantin

AU - Rudolf, Kevin

AU - Tholl, Chuck

AU - Froböse, Ingo

AU - Grieben, Christopher

PY - 2020/7/1

Y1 - 2020/7/1

N2 - In traditional sports like soccer or tennis, experts benefit from better anticipation abilities compared to novices through a more efficient gaze behavior. For electronic sports (eSports), this area is rather unexplored, although quick decision making, which is linked to gaze behavior, is considered fundamental in eSports. In this study, the gaze behavior of professional and non-professional eSports players (n=21, 23.4 ± 3.3 years) was recorded via eye-tracking in the sports simulation FIFA 19. Number, duration, and location of fixations were compared over an entire match and in offensive play situations. Except for fixation location, no significant differences were found. The players mainly fixated the same objectives regarding fixation number and duration, but professionals had significantly more fixations using the in-game radar and fixated off-ball teammates significantly shorter. Due to the limited results, gaze behavior does not seem to be a decisive factor for excellent performance in FIFA 19.

AB - In traditional sports like soccer or tennis, experts benefit from better anticipation abilities compared to novices through a more efficient gaze behavior. For electronic sports (eSports), this area is rather unexplored, although quick decision making, which is linked to gaze behavior, is considered fundamental in eSports. In this study, the gaze behavior of professional and non-professional eSports players (n=21, 23.4 ± 3.3 years) was recorded via eye-tracking in the sports simulation FIFA 19. Number, duration, and location of fixations were compared over an entire match and in offensive play situations. Except for fixation location, no significant differences were found. The players mainly fixated the same objectives regarding fixation number and duration, but professionals had significantly more fixations using the in-game radar and fixated off-ball teammates significantly shorter. Due to the limited results, gaze behavior does not seem to be a decisive factor for excellent performance in FIFA 19.

KW - Competitive Gaming

KW - Electronic Soccer

KW - Electronic Sports

KW - Eye-Tracking

KW - FIFA 19

KW - Gaming

KW - Gaze Behavior

KW - Gaze Strategies

KW - Professional Gaming

KW - Video Games

UR - https://www.mendeley.com/catalogue/67eed360-2da2-3ce4-8783-0d181566d7be/

U2 - 10.4018/IJGCMS.2020070101

DO - 10.4018/IJGCMS.2020070101

M3 - Journal articles

VL - 12

SP - 1

EP - 17

JO - International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

JF - International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

SN - 1942-3888

IS - 3

ER -

ID: 5458620