Training and Prevention in Virtual Reality

Press/Media: Press / Media

The term gamification refers to the application of elements of game playing in non-game contexts, for example, to encourage participants to engage in a task that is otherwise deemed too monotonous. We are visiting the German Sport University Cologne to interview Dr. Boris Feodoroff, who together with his team is testing a training device that uses virtual reality and is designed to help stabilize the muscles of the trunk by using a flight simulator.

References

TitleTraining and Prevention in Virtual Reality
Degree of recognitionInternational
Media typeWeb
CountryGermany
Date01.01.17
URLhttps://youtu.be/ODcs1JU2W9Q
PersonsBoris Feodoroff

Description

The term gamification refers to the application of elements of game playing in non-game contexts, for example, to encourage participants to engage in a task that is otherwise deemed too monotonous. We are visiting the German Sport University Cologne to interview Dr. Boris Feodoroff, who together with his team is testing a training device that uses virtual reality and is designed to help stabilize the muscles of the trunk by using a flight simulator.

Subject

Gamification and exercise in Virtual Reality

Period01.01.2017

ID: 3716255

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