TY - JOUR
T1 - “Playing Doom”: A Design Case in Self-Defense Training
AU - Staller, Mario
AU - Heil, Valentina
AU - Koch, Rüdiger
AU - Körner, Swen
PY - 2020/5/15
Y1 - 2020/5/15
N2 - We report a design case in the context of self-defense training, that was designed by participants of a coach development course for violence prevention coaches for emergency services. The game was designed to foster skill development with regards to the defense against knife attacks in the context of self-defense. Following pedagogical principles of representative learning design, this game gives an idea of how self-defense skills could be developed in a game-like and student-centered environment.
AB - We report a design case in the context of self-defense training, that was designed by participants of a coach development course for violence prevention coaches for emergency services. The game was designed to foster skill development with regards to the defense against knife attacks in the context of self-defense. Following pedagogical principles of representative learning design, this game gives an idea of how self-defense skills could be developed in a game-like and student-centered environment.
U2 - https://doi.org/10.14434/ijdl.v11i2.24108
DO - https://doi.org/10.14434/ijdl.v11i2.24108
M3 - Journal articles
VL - 11
SP - 9
EP - 16
JO - International Journal of Designs for Learning
JF - International Journal of Designs for Learning
IS - 2
ER -